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2014-IN-REVIEW

2014 Review

 

We’re back in the office after the Christmas break, and 2015 is shaping up to be an exciting year. 2014 was a challenge… Here’s (briefly) how it panned out!

Throughout January we finished off the development of Play to Cure: Genes in Space, and released the game to the world in February 2014. This involved a trip to the launch event hosted by Dara O’Briain in London, social media erupted (at least in London!) and the day was awesome in general. The game was covered extensively by the mainstream and games press, and in the month after release it had processed 1.5 million samples of genetic data. The project eventually got a feature on ‘The One Show’, and the coverage from ‘I Fucking Love Science’ was also a huge boost…

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In the end, the game surpassed its download targets fivefold and picked up numerous awards, some in tandem with other citizen science awards via projects such as Cell Slider: The Digitals, Mobile Marketing Awards, BCS & Computing UK IT Industry Awards 2014, to name a few.

Here’s a post-mortem article on Gamasutra which goes into detail about the science underpinning the project, along with some positives and negatives.

Throughout 2014 we managed to boost our portfolio of original IP, with a number of game releases spread over the year. This included working with Windows Phone 8, which became our most popular platform largely thanks to the excellent team at Microsoft.

We gave our first original game, The Quest, a complete overhaul including full re-skin, and re-release.

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We launched Staking Claims on iOS & Windows 8 after an Android release a few months prior, and followed this with Array, a challenging logic puzzler. Next project out was Mind: Brain Training which is a collection of brain fitness games.

Finally, our experimental game Incandescence, came out after a good amount of press coverage. The game was inspired by finger drumming, and of all our original games in 2014, it was the most downloaded.

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These projects have seen updates since release, with further updates planned.

Here’s our portfolio with more on each game, along with download links:

http://www.guerillatea.com/portfolio/
 

Our producer Mark represented the company at Develop Conference during the summer, and gave a presentation about our work with the Windows platform, and we made it to the finals of the Develop Awards in the Micro Studio category although unfortunately didn’t take home an award on this occasion.

We also enhanced the work-for-hire side of the business during the year, and have expanded our client base with new partners, and continued projects. This has been an on-going process, and we are now in a strong position to hit the ground running in 2015.

Hope everyone had a great holiday and all the best for the year ahead!

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