2016 Review

2016 has been an interesting year with a range of different projects. We have been working on applying game design and development technology & methods to new areas, and trying to further our skills and knowledge in this regard.


Our Work for the Year

Following the release of Iwo: Bloodbath in the Bonins late in 2015, the game was eventually Greenlit on Steam, and released mid-May.

Throughout the year we worked with IbisVision to help develop a new visual field test designed for the early detection of glaucoma.

In April we ran a game development workshop for deaf children alongside the National Deaf Children’s Society, hosted by Abertay University. The event lasted a day with small groups working on individual games. Each team was separated into those interested in art and those keen more programming, and by the end of the day every team had their own game up and running. We compiled all the games into a single app and released it shortly after.

Towards the end of the year we worked on a serious game project called Wiggeldi, which was released specifically in Germany. It’s a game based on preventative healthcare, where the player cares for a pet alien, and build up their reputation on a mock social media page.


Aside from the projects that took place throughout the year, there were also a few random and awesome things which happened:


In April the V&A Museum of Design Dundee represented the UK at the XXI Milan Design Triennale, which included a showcase for Play to Cure: Genes in Space.

Play to Cure: Genes in Space was also featured at the Dundee Design Festival a month later in May.

In June Guerilla Tea and friends took part in Tough Mudder 2016 at Drumlanrig Castle. It was muddy, exhausting and a lot of fun! Here’s us looking fresh and motivated before the madness…



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