The game functions as a 3 player, cross platform multiplayer game, which uses the concept of a dead man’s switch to create some frantic gameplay.
The game’s setting is an underground bunker, which we gave a sinister & unsettling appearance.
Each player takes on a different role within the game:
As the hero you’ll play on PC (also with VR support), and from a first person perspective navigate through the underground bunker. The objective is to find your way to a room containing a broken piece of machinery, fix it, and then quickly return to your starting position to press the dead man’s switch within a time limit.
As the navigator you’ll use a tablet device, and see a map of the bunker with all relevant points of interest marked. It’s your job to speak to the Hero, giving them directions to get the machine fixed, and then back to the dead man’s switch in time.
As the villain you’ll also use a tablet device, and your job is to stop the other two from accomplishing their goal. You have a handful of tricks at your disposal to impede. You can turn off lights, seal doors and block communication…
It was an ambitious game to try to put together at a game jam, but after a monumental effort from art and code it all came together incredibly well. The gameplay system worked as intended; fast paced a good synergy between the different roles.
Another successful GGJ!