Based in Dundee, Scotland
Press / Business Contact:
31 South Tay Street
+44 (0)1382 523 715
Guerilla Tea is an award winning independent game and software developer. The company works with a range of game publishers, brand owners and digital agencies to create exciting experiences on a variety of platforms. The Guerilla Tea studio is built around a core in-house team of highly skilled dynamic developers that draws upon the best local talent to bolster internal resources when necessary. Utilising the highest level of development standards Guerilla Tea mixes creativity, innovation and passion and strives to offer risk-free development solutions across multiple platforms covering hundreds of handsets and multiple languages.
HistoryAbout Guerilla Tea
Guerilla Tea started working with DC Thomson during November 2012, developing digital content for the Beano and Dandy brands. Most notably, we developed the Beano iPrank, an app which became DC Thomson’s highest rated and most downloaded digital product.
During the first half of 2013, we facilitated game development workshops with ENABLE Scotland for young people with learning disabilities, culminating in a full game release on Android and iOS, by the end of final workshop.
Throughout 2013 we worked with the BBC, and then became the chosen developer for a very important project alongside Cancer Research UK; to develop a world first game in which scientific data is analysed directly via the gameplay. The project became known as Play to Cure: Genes in Space and was released on iOS and Android in early February 2014. It was a tremendous success and was featured on the One Show. In the month after release there were 1.5 million classifications, which equates to about 40 miles of DNA data analysed.
In early 2014 we assigned resources to developing original content, releasing ‘cerebral’ apps such as Array and Mind: Brain Training, followed by extensive work with clients including Mixsy and Waracle.
Throughout 2015 and 2016 we expanded our client base significantly, primarily working with IbisVision to develop RingOfSight, a visual field test designed for the early detection of glaucoma. We worked with Team Rock Games, Metal Hammer and Nuclear Blast to bring the rhythm-action game Metal Hammer: Roadkill to mobile devices. We also brought existing military strategy board-game Iwo: Bloodbath in the Bonins to tablet devices and PC (Steam), through publisher HexWar.
The company has garnered significant coverage in the mainstream and games press, as a result of interesting projects, combined with dedication and hard work over the years since its inception.
This is the promotional video for Genes in Space YouTube
Logo & Icon
Awards & Recognition
- "Finalist – Develop Awards 2016 – Micro Studio" - June, 2016
- "CDO Charlie Czerkawski featured in Develop Magazine’s 30 Under 30" - January, 2016
- "Finalist – Develop Awards 2015 – Micro Studio" - June, 2015
- "CCO Matt Zanetti featured in Develop Magazine’s 30 Under 30" - December, 2014
- "Finalist - TIGA Awards 2014 - Best Game with a Purpose" - November, 2014
- "Nomination – Mobile Entertainment Awards 2014 – Game Studio" - September, 2014
- "Mobile Entertainment’s Top 50 Mobile Innovators 2014" - September, 2014
- "Unity Game Developer Contest 2014 – Honourable Mention" - August, 2014
- "Microsoft’s Beautiful Game Competition – 8th Place" - August, 2014
- "Finalist - Develop Awards 2014 - Micro Studio" - July, 2014
- "CEO Mark Hastings featured in Mobile Entertainment’s first ever 30 Under 30" - April, 2014
- "CTO Alex Zeitler featured in Develop Magazine’s 30 Under 30" - December, 2013
- "Develop Magazine - Europe's 100 Most Promising Start-Ups" - November, 2013
- "Develop Magazine - Top 100 UK Games Companies 2013" - July, 2013
- "Shortlisted for Best Newcomer Category in ScotlandIS Digital Technology Awards 2013, 2014" - June, 2013/2014
- "Facilitated ENABLE Scotland game development workshops for students with learning disabilities" - February, 2013
- "BAFTA Nomination for original IP The Quest" - April, 2012
- "TIGA £100k Competition Winners" - April, 2012
- "Creative Loop 2011 Winner - Best Computer Game Concept for The Quest" - April, 2011
- "Creative Loop 2011 Runner-Up - Best Use of Interactive Media for The Quest" - April, 2011
- "Guerilla Tea have been terrific in developing Genes in Space. They really got underneath the skin of our data issues and research needs. This allowed them to develop a game that is not just more-ish to play but is capable of producing very robust scientific outputs. They've been great to work with."
- Ed Aspel, Head of Citizen Science, Cancer Research UK, Play to Cure: Genes in Space
- "This game could save your life one day: Genes in Space vs Cancer"
- Dave Cook, VG247
- "VG247 Scotland issue #0: why Scotland is more than GTA 5"
- Dave Cook, VG247
- "Going full circle: Guerilla Tea's return to Windows Phone"
- Chris Walden, Microsoft UK Developers Blog
Connect with Guerilla Tea on linkedin.com.
Team & Repeating Collaborators
Chief Design Officer, PR Contact
Chief Executive Officer
Chief Technical Officer
Chief Creative Officer